That’s the easy part, with no real challenge, as I already own a 3D printer (gift from my previous colleagues, on my wife’s precious advice. I love you !)
I’ve got a DiscoEasy 200, from Dagoma (a french company) : it’s a nice 3D printer to begin with, itself partly printed.
With my 3D model ready, I “just” had to export it in STL format, in order to print it.
Yeah “just”.. I had forgot a basic universal rule !
A thing I completely forgot since the beginning, is that “size does matter” !
After the creation of my first aligner and its try for a few hours, I realized that something was wrong (as it was quite painful !) The 3D scan was one thing, but there was a challenge to modelize my jaw at the exact same size. My first 3D model was not precise enough, and had less than 1mm wrong in size.
So I had to resize it precisely, with 2 iterations of resizing-printing-trying. I measure the final 3D print a caliper on multiples points, and also try it with my upper jaw.
About the 3D printing, I used :
Slic3r, an open-source slicer for converting my 3D model into a printable file.
PLA material
0,2 mm nozzle (for the 3D printer)
Infill 10% (a 3D printing parameter to have a solid core)
Each print is about 1 hour, and use around 8 gr of PLA.
Next step (and final ?), the aligner’s thermoforming !
Once I get the 3D model from Meshroom, the next challenge was to exploit this model : clean it up a little, isolate teeth and make them move.
For that, I use Blender, another great free and opensource software. However, in the discovering of Blender, I had the impression to work with Photoshop : it’s a powerful tool, but quick hard to event start for a beginner. The learning was a bit long and I had to read some articles and watch multiples Youtube tutorials.
An important thing is to have a model at the right scale : Meshroom create a 3D model, but I had to scale it. For that, I use a pide-à coulisse to measure precisely the plaster mold and scale the 3D model on Blender. (I mess up my first scaling, and the first aligner that I made was to small and I felt it on my teeth, it was hurting) So to improve my scaling, I went back and forth between the 3D model that I 3D printed to re-measure and re-scale.
The useful functions I found were:
Ctrl+L : Select all linked vertices, really helpful to remove undesired independants objects
Intersect (Knife) tool : to have a plan base, I use this post’s answer
Mesh > Clean Up > Decimate Geometry : Reduce the number of vertices and faces on non-essential part of the model. I ended up with a model with 70k vertices (~14Mb)
Circle select (c) : To select part of the model to isolate a tooth. Combine with “Esc” to exit the circle tool, I could jungle with selection and moving into the model.
Ctrl+H > Hook to new object : Once a tooth selected, I could create a separate object in order to move it later
At this time, I had discussion about my project with 2 people that had aligners. I had learn some interesting informations:
The first aligner hurt a little bit more than the others
Teeth “naturally” move forward
In order to realign front teeth, sometimes I will have to create space by moving back the molars
Top and bottow jaw are “linked” : align one of them will have an impact on the other. So I decided to do aligners for the top too (and correct a minor thing)
The time between two aligners is around 2 weeks
After, I “just” had to do the animation, in order to have multiples steps to print. I read here that teeth can move from 0,4 to 1,2/per month. Another website says 0,2mm per week (or 2 degre). To be prudent, I choose to be under 0,2 mm per week. (or at least try)
For animation, I also had to learn how it works:
I > LocRot : Add a keyframe. One at the begining, one at the end (LocRot as LocationRotation)
G : move the object
R : rotate the object
At the end, the gum is deformed, but only the teeth count, as the aligner only need them. However, I’m a bit skeptical for the last move (front tooth), I may need to work more on it (and slow it down).
The model is clear, and the animation is fine, I solved the second challenge !
[Warning: Do not attempt anything written here; I assume no liability for any actions you take to modify your body. ]
As I don’t have an expensive dentist 3D scanner, the first step is to mold my jaw, in order to have something to scan after. Keeping also a referential of my original jaw is a good idea ! For that I needed:
A dental tray (3D printed)
Alginate powder
White plaster
The alginate powder is an amazing thing, it captures a lot of details (as your tongue hiding in the back of your mouth during the molding 🙂 )
I bought this alginate powder from Amazon but use local shop if you can. (And if (If you want orange or mint flavored alginate powder, find some dentist supplier on the web) About 10gr of it is enough to realize a molding of a jaw (up or down) It’s pretty easy to mold your jaw, but there is 2 things that you need to pay attention to:
This powder stiffens quick, so as soon as it’s pink, it’s time to mold ! (heat and air accelerate the hardening process)
Having of mold of the last molars is hard but useful
Keeping the alginate molding in the tray is a good idea ! Altering the mold even by a few tens of millimeters will result in a wrong plaster molding.
Then I used white plaster, from Amazon again, shame. I circled the tray with some flexible plastic sheet, scoth it and fill it with liquid plaster. After drying, I removed unnecessary details and plaster with my Dremel.
The result is really amazing ! I did it two or three times, in order to have the best possible molding (with the maximum shape of the last molar).